4x4 Evolution 2

4x4 Evolution 2

9,999,999 dollars:
------------------

in 4x4 evo 2 change the
\"cash=(some random letters and #\'s)\"
\"cash=cuTgdfNCLa9o!BJk(ekVUqymC(2\"
omit the brackets

Get Money:
----------
Submitted by: nightraider

Start a race, then type "goldfinger". A horn will sound.
Next, type "givememoneyordie" to receive one million
dollars.

Cheat Method:
-------------
First, you must own a vehicle in Career mode. Sell it
and exit the game. Then, open the "metal.ini" file in
the System folder of the game directory (default is
C:\Program Files\Terminal Reality\4x4 Evo2\system).
You can use Notepad to open the file. Scroll to the
bottom of the text and within the final 20 lines or so,
you will see the lines "careerTruckCount=0" and
"curTruckType=0". Change the "0" to a "1" in each line
and save the file. Now restart the game and go to the
Garage in Career mode. You will have the vehicle back
AND the money you sold it for before! Do this whole
process as often as you want and watch the cash add up!

Easy color change:
------------------
Use the following trick to change your truck's color without
selling and buying it again. Enter multi-player menu and start
a LAN game, with your PC as the host. At the multi-player game
setup screen, go to the menu bar at the top of the screen and
select the player profile that contains the vehicle to have the
new color. Select that vehicle and a color select menu will appear.
Select the desired color and exit multi-player mode. When you start
career mode again, the color you selected will be on the vehicle.

$1 million:
-----------
Type goldfinger during game play. A sound will confirm this portion of the
code.
Then, type givememoneyordie. A sound will confirm correct code entry. Exit
the
race and you will have $1 million. Repeating the code will set your current
amount
to $1 million -- you cannot get more than that amount.

Extra money:
------------
Note: This procedure involves editing a game file; create a backup copy of
the file before
proceeding. Sell a truck in career mode, then quit the game. Use a text
editor to edit the
"metal.ini" file in the "\4x4 evo2\system" folder. Locate the following
lines at the bottom of the file.

careerTruckCount=0
curTruckType=0
Change the "0" to a "1" on both lines, then save the file. Restart the game
and you will still have
your truck plus the money that you previously sold it for. Repeat this as
needed for more money.

Change team association:
------------------------
Note: This procedure involves editing a game file; create a backup copy of
the file before proceeding.
Sell a truck in career mode, then quit the game. Use a text editor to edit
the "metal.ini" file in the
"\4x4 evo2\system" folder. Locate the ''Team='' line and replace that entry
with any team name of your
choice to access their trucks.

Arctic Wasteland: Treasure chest:
---------------------------------
From the start, head north until you almost reach water. Then, head east.
Follow the water for a short
distance until it ends, then head north. Go north until you see the American
flag and a building inside a
fenced in area. The treasure chest is in there.

Arizona: Treasure chest:
------------------------
At the start of the level in roaming or racing mode, go in reverse until you
pass the train tracks. Then,
go to the right until you see a derailed train. Stop at the front of the
train then go right until you reach a
canyon with a piece of road and two hills in the middle. In between the two
hills are two small houses.
The treasure chest is located in between the houses.

Autumn Leaves: Treasure chest:
------------------------------
At the start of the level, follow the road until you get to a church. Behind
it is a treasure chest.

Castle Rock: Treasure chest:
----------------------------
Go back about 100 feet from where you start. There should be a skeleton
guarding a treasure chest.

Costa Rica Rally: Treasure chest:
---------------------------------
From the start, head east until you reach a temple. That is where you can
find a treasure chest. If you
cannot find the temple, go to the contour map and look for a small light
gray area.

Crazy 2001: Treasure chest
Go to the southwest corner of the lake near the start to find a treasure
chest with money.

Egypt: Treasure chest:
----------------------
Go through the first check point and drive northwest until you find the
lake. There is a hill on
the northwest shore. The chest is on top.

Farm Road 109: Shortcut:
------------------------
When trying to use the shortcut across the railroad tracks, use the Jeep
Liberty Sport. It can
almost always get across before the train crosses if you approach from the
right side of the tracks.

Farm Road 109: Treasure chest:
------------------------------
The treasure chest is located at the center of the lake.

Laguna del Sol: Treasure chest:
-------------------------------
After Checkpoint 3, drive onto the large island straight ahead of the
checkpoint to find a treasure
chest.

Pikes Peak: Treasure chest:
---------------------------
Go to the lake that is the furthest from the end of the track. The treasure
chest can be found on the
land between the lakes.

Restricted Area: Treasure chest:
--------------------------------
Find the hanger with the UFO inside then go to one of the corners to find a
treasure chest with
money.

Thailand Rally: Treasure chest:
-------------------------------
Pause game play and go to the contour map. Go to the bottom right corner of
the map and press
R until the map stops. Just to the left of the island is a brown spot. That
is the Temple Of The Dancing
Buddha, which is where a treasure chest is located.

Treasure Bay: Treasure chest:
-----------------------------
From the start, follow the road until you see a ship on the beach. Go to the
side of the ship where the
sign is on the beach. The treasure chest is on that side of the ship. Note:
You can only get the treasure
chest by driving your truck alongside the ship. Start towards the back of
the ship, facing towards the front.
Drive slow to get the treasure chest.

Tri Baja 250: Treasure Chest:
-----------------------------
From the start, follow the track in the same direction as if you were racing
until you reach the bridge you
drive on. The treasure chest is underneath that bridge.

Unlock All Missions:
--------------------
Submitted by: Jonathan

Start a race and type in GOLDFINGERMISSIONIMPOSSIBLE then a horn 
will sound and it will give you all the missions and you can do 
over and over. peace out.

Crazy 2000: Hidden money:
-------------------------
In the last turn before finish line run, go straight into water. A box of money 
containing $1495 is under water by the back edge of the pond. 

Final Destination: Hidden money:
--------------------------------
Go through checkpoint 1 and go left around the airplane. Drive straight until 
you see a pack of airplanes. The money chest is next to the far-left. It 
contains about $1,345.



5 Differences

5 Differences


Level 1:
--------
Mans leg, trees shadow, bottom-left sidewalk, birds in the tree, branch 
near the center of the tree. 

Level 2:
--------
Mans sandal, paintbuckets on left side, paintbuckets on right side, 
background buildings on right, girls head. 

Level 3:
--------
Robots sunglasses, robots claw, 'the grass' on the sign, the sun behind 
the cloud, background trees on right. 

Level 4:
--------
'Never cry' in public, trash 'cans' not bins, 'not' paranoia, 'diners' not 
dinners, dot in between park and area, capital 'NO' killing, 'keep in contact 
with old friends'. 

Level 5:
--------
Bridge shadow, missing bottom right plant, missing grey blob - bottom center, 
weeds growing at base of bridge, missing blob in bottom left, missing blob in 
upper center.

Level 6:
--------
Upper left tree different color, different upper right tree shape, more space 
between two trees in upper center, different sign (just click the sign), mans 
shadow

Level 7:
--------
Bottom of heart blood drip, different graffiti under number counter, missing 
'gunk' on the bottom of the upper left pole, different upper right buildings, 
different buildings in building reflection. 

Level 8:
--------
different length of thing from tree, missing string coming out of tree base, 
different upper center cloud, different bench shadow, different upper left 
building spire.



50 Cent - Bulletproof

50 Cent - Bulletproof

Cheatmode:
----------

During Game Play Go to Menue Options then Cheats and 
enter one of the following codes:


Cheat code                 Result
---------------------------------
ny'sfinestyo             - Unlimited Health
the hub is broken        - More powerful guns
yayoshome                - Tony Yayo So Seductive Video
workout                  - Empty n' Clips counter Kill
sayhellotomylittlefriend - Unlock the My Buddy video
gotthemrachets           - Unlock all weapons
gunrunner                - Unlock the blood hound counter kill
orangejuice              - Action 26 unlocked
graballthat50            - All songs unlocked
50bpexclusives           - I'm A Rider, Maybe We Crazy songs unlocked
HookMeUp50               - All Music Videos
GrizzSpecial             - Infinite Ammo
TimeToSmokeEm            - Double Damage
GoodDieYoung             - "G'd Up" Counter-Kill
TimetoThrowDown          - "Mountain Climber" Counter-Kill
AintGotNothin            - "Wanksta" Counter-Kill
GettingDropped           - "Guillotine" Counter-Kill
HardcoreG$hit            - "Southside" Counter-Kill




6 Differences

6 Differences


Level 1: 
--------
The difference counter is in the stars. Differences: McDonalds Sign, The Moon, 
Lights on Building to right of McDonalds Sign, Man's Shirt, Spots on Tree, 
Black Building Near Tree. 

Level 2: 
--------
The difference counter is bright red on one of the buildings. Differences: 
Rightmost Tall Building, Stripe Missing on Lower-Right Road, Large Building 
second from right, street light on the near left part of the left road. 
Click around below the difference counter, blue light, use hint for last one, 
it's hard. 

Level 3:
--------
The difference counter is the 3 digits.Differences:number 4, color of the 
building on the left, the birds on top of the billboard, the O in wonder, the 
railing on the billboard, and the letter E in event. 

Level 4:
--------
The difference counter is on the top right.Differences:the "i" in walk, the color 
green is suppose to be red, the letter O in dont, the circle under the dont walk, 
circle light on the left bottom, and on top of the pole. 

Level 5:
--------
The difference counter is on the top sign.Differences:the N on the top sign is 
suppose to be S, AVE. on the next sign is suppose to be PRTL, One Way sign, the 
shadow on the One Way Sign ,ME on the Stop sign, and the circle light bottom 
right. 

Level 6:
--------
The difference counter yellow sign.Difference: the sign below the counter, the 
handicap sign, the sign on the left, the box below that is a different color, 
the paint above the letter C, and the line on the sidewalk.


688 Hunter-Killer



688 Hunter-Killer

HexCheat:
---------
If you open the player.db file a hex editor, you can edit your
points. Go down to offset 2544, then enter the value 286B. This
will give you about 27,400 points to start your captain with.
It should give you all of the possible sub improvements and leave
about 7000pts. to put into your crew.

This can be done before you begin your first mission. All you have
to do is create a captain, and then exit the game without choosing
a mission.

You can use the cheat again after your first mission to get 
another 27,400 pts. but you will only be able to use about 5000 
to max out your sub and crew.



7 Days A Skeptic

7 Days A Skeptic

Alternate ending sequence:
--------------------------
Set the system date to May 24th to see a 
scene featuring John counseling the welder.

7 Sins


7 Sins

Nudity:
-------

This will affect a critical system file for the game. 
Make a back-up copy of the file before you edit the h
eck out of it. 

Locate the /Program Files/Singles2/Config/ directory and 
find the Game.* file. Edit that file using a text editor, 
such as Notepad. Locate the following code and make the 
following changes to your file: 

# min window size 
minWindowSize = 320 200 
# min/max window aspect ratio 
minWindowAspectRatio = 0.56 
maxWindowAspectRatio = 3.59 
# pixelate (instead of black bars) 
pixelate = true




7 Wonder II



7 Wonder II

Tips and Tricks:
----------------

When you choose to use the time freeze bonus or what ever it's called, 
you have to keep using it once it's full and not near the end of the 
level. This will gave you a whole lot more time to complete a level.



7th Guest, The

7th Guest, The

At the main menu type "zaphod beeblebrox"
to open all of the rooms. You must put a
space between the two words.


7_UP


7_UP

Cheat Codes:
------------

While playing:

Key     Result
--------------
0     - restore energy
F6    - Add COOL%
M     - Can move freely, press again to restore
+     - Skip level
5     - Replay and change level of difficulty
F4    - Reduce energy to minimum
F10   - Change time to 10 seconds
0     - full energy
+     - next level
5     - Replay and change level
F4    - less energy
F10   - change time to 10 seconds
1     - pause
END   - pause
A a K - select level

Pause the game (use 1 or END) and press A-K to 
select a level.



7th Legion

7th Legion

All the vehicles you want:
--------------------------


Finding 7th Legion a bit heavy going? It doesn't have to be such hard work
if you use this sneaky cheat. Look at the missions.ini file in your \data
directory; at the bottom of each mission profile you'll see a header called
PVSTART.
This 44-digit number sets the amount of starting vehicles; each digit
represents the number of vehicles the different units will have at the
beginning of the game. We recommend you take care when editing this though Ð
you could find that your map will load and your army will explode; it could
be something to do with the amount of machine gunners...

Here's a list of the numbers and the vehicle they correspond to:

1st digit: Ore carrier
2nd digit: Ore truck
3rd digit: Crusader
4th digit: Oppressor
5th digit: Crucifier
6th digit: APC
7th digit: Faith hammer
8th digit: Annihilator
9th digit: Purifier
17th digit: Mortar unit
18th digit: Priest
19th digit: Medic
20th digit: Slaven rider
34th digit: Inquisitor AC
35th digit: Revelator AC
37th digit: Nova AC
39th digit: Redeemer AC

The last digit is a mobile construction vehicle (MCV). We suggest you
experiment with the others, but here's an example:
PVStart3D00000000700000000000000000000000040000800002. This will give you
seven Purifiers, eight Redeemers, four Inquisitors and 2 MCVs. Not bad, eh?



-=- Contents -=-
  Intro
  Section 1: The MISSION.INI file
  Section 2: DEPEND.DAT
  Section 3: BUILD.DAT & VDEPEND.DAT
  Section 4: GAMETEXT.TXT
  Section 5: Credits
-=- Intro -=-

This is a description of the elements in certain files in the 7th
Legion/Data
directory, namely "mission.ini", "depend.dat", "build.dat",
"vdepend.dat" and "gametext.txt".
These files control much of the way the game is played, and by editing
them you can "bend
the rules" so to speak. Some of this is a little technical, but not too
bad.

Just an idea for all you
I-gotta-make-a-perfect-addon-all-the-time-and-I-know-how-to-do-it-too
people: mission.ini is ideal for "mission packs", because all
information is right there...
Just figure out what maps are what, fiddle with start positions a bit,
and the briefing text
is right there... You can even change the goals/etc., perfect editor's
material.

Anyway, here is everything you never wanted to know about the data
files...

-=- Section 1: The MISSION.INI file -=-
I'll describe each line in order here...
[GMission 1]
  the mission number (goes from 1,2,3, etc. - duh!)
Map=0
  the map (corresponds to mapo.000, mapo.001, etc.)
Difficulty=2
  the difficulty, basically how hard it is to kill them and them to kill
you (0-10)

Terrain=0
  block set (i.e. tiles), 0=desert, 1=winter, 2=grassland

StartCash=150000
  how much cash everyone starts with

AIXtraCash=2000
  computer gets this much extra in the beginning

AICheatCount=5
  instantly build a couple tanks, etc., for defense

Brief1=Destroy them! Pulverize them!
Brief2=Turn them into floating pieces
Brief3=of scrap metal!
Brief4=But don't let it happen to you...
  the description of the mission that shows up (I modified this a bit:))

HowToWin=3  ;0=credits, 1=destroyv, 2=destroyb, [3]=destroyvb
  how you win... 0=getting credits, 1=destroying vehicles, 2=destroying
bases,
                 3=destroying everything, 4=repairing (??)

StartX1=84
StartY1=74
StartX2=84
StartY2=74
StartX3=84
StartY3=74
StartX4=84
StartY4=74
  4 start locations, randomly picks one - in most single player missions
  they are all the same

NumAIs=2
  number of computer players, or bases, from 1-3

TechLevel=1     ;power,mine,ref,barr - inf,mgun
  technology level, from 0-9. 0=power plants & barracks, 6=have
everything to robot
  hangar & first 3 robots, 9=mines, super lasers, build all robots,
everything, other
  numbers in between

PVStart=0000000000000004000000000000000000000000001
  see below

PAStart=0000000000000000000000000000000000000000000
  see below

------------ PVStart specs --------------
This is what most people seem to be interested in... Hmm... Okay, both
PAStart and PVStart
are the same, these are the specs...

There are 43 "bits" in the string, each with the number of each
vehicle to start out with. 0=none, 1=one, etc.--- duh.

I hope it's obvious you can't have more than 9 of each unit :).

I've listed what bit it is, shown what it would look like if you had
just one of those units, and to the right what the name is and
what type of vehicle it is.

"Bit 1"  (1000000000000000000000000000000000000000000) - Ore Carrier
"Bit 2"  (0100000000000000000000000000000000000000000) - Ore Truck
"Bit 3"  (0010000000000000000000000000000000000000000) - Crusader
(7th tank)
"Bit 4"  (0001000000000000000000000000000000000000000) - Oppressor
(Chosen tank)
"Bit 5"  (0000100000000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 6"  (0000010000000000000000000000000000000000000) - APC
(7th tank)
"Bit 7"  (0000001000000000000000000000000000000000000) - Faith Hammer
(7th tank)
"Bit 8"  (0000000100000000000000000000000000000000000) - Crucifier
(7th tank)
"Bit 9"  (0000000010000000000000000000000000000000000) - Annihilator
(Chosen tank)
"Bit 10" (0000000001000000000000000000000000000000000) - Purifier
(7th tank)
"Bit 11" (0000000000100000000000000000000000000000000) - blows up??
"Bit 12" (0000000000010000000000000000000000000000000) - blows up??
"Bit 13" (0000000000001000000000000000000000000000000) - blows up??
"Bit 14" (0000000000000100000000000000000000000000000) - blows up??
"Bit 15" (0000000000000010000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 16" (0000000000000001000000000000000000000000000) - Machine Gunner
(7th unit) *
"Bit 17" (0000000000000000100000000000000000000000000) - Mortar Unit
(7th unit)
"Bit 18" (0000000000000000010000000000000000000000000) - Priest
(7th unit)
"Bit 19" (0000000000000000001000000000000000000000000) - Medic
(7th unit)
"Bit 20" (0000000000000000000100000000000000000000000) - Slaven Rider
(7th unit)
"Bit 21" (0000000000000000000010000000000000000000000) - Marine
(7th unit) **
"Bit 22" (0000000000000000000001000000000000000000000) - Commander
(7th unit)
"Bit 23" (0000000000000000000000100000000000000000000) - Air Transport
(air unit)
"Bit 24" (0000000000000000000000010000000000000000000) - Sparrow
(air unit)
"Bit 25" (0000000000000000000000001000000000000000000) - Eagle
(air unit)
"Bit 26" (0000000000000000000000000100000000000000000) - Hovercraft
(air unit)
"Bit 27" (0000000000000000000000000010000000000000000) - blows up??
"Bit 28" (0000000000000000000000000001000000000000000) - blows up??
"Bit 29" (0000000000000000000000000000100000000000000) - blows up??
"Bit 30" (0000000000000000000000000000010000000000000) - blows up??
"Bit 31" (0000000000000000000000000000001000000000000) - blows up??
"Bit 32" (0000000000000000000000000000000100000000000) - blows up??
"Bit 33" (0000000000000000000000000000000010000000000) - blows up??
"Bit 34" (0000000000000000000000000000000001000000000) - Inquisitor
(7th mech) ***
"Bit 35" (0000000000000000000000000000000000100000000) - Revelator
(7th mech)
"Bit 36" (0000000000000000000000000000000000010000000) - Light Mech
(7th mech) ***
"Bit 37" (0000000000000000000000000000000000001000000) - Nova
(7th mech)
"Bit 38" (0000000000000000000000000000000000000100000) - Pyroclast
(Chosen mech) $
"Bit 39" (0000000000000000000000000000000000000010000) - Redeemer
(7th mech)
"Bit 40" (0000000000000000000000000000000000000001000) - blows up??
"Bit 41" (0000000000000000000000000000000000000000100) - blows up??
"Bit 42" (0000000000000000000000000000000000000000010) - blows up??
"Bit 43" (0000000000000000000000000000000000000000001) - Base (aka
Mobile Construction Vehicle)

------------ Comments on start units -------------
[*] Both machine gunners are called "Machine Gunner" and look exactly
alike,
but the second one has 3x much health or whatever.

[**] Maybe it's a bug, but the Marine is COMPLETELY INVISIBLE.
Right-click on some unit just
standing there to see where he is, then mark him so you'll be able to
tell where he is. Maybe
good for sneaking up on enemies?

[***] Both these mechs look exactly the same, I think the light mech has
less armor/power.

[$] The Pyroclast seems to crash the game when used to attack a base,
but is fine when
attacking units. Another bug? Oh, and the Pyroclast looks very similar
to the Spider.

One annoyance is that many of the units seem to "blow up" immediately
when the game starts.
Perhaps they have a dependence on something else? Or maybe I should buy
the registered
version :).

Another problem is that I can't move most of the air units... I can only
move Air Carrier,
and it won't do anything anyway. Oh well.

If you have any info on some of the ones I can't figure out (because I
can't get a look at
them :)) please e-mail me (at bottom of file).


-------------- How to use the PVStart chart -----------------
All right... Let's use the first mission as a guide.
Here's the original version:

PVStart=0000000000000040000000000000000000000000001

If we look at our chart, we see this is:

"Bit 15" (0000000000000040000000000000000000000000000) - Machine Gunner
                            +
"Bit 43" (0000000000000000000000000000000000000000001) - Base

Or, 4 machine gunners and 1 base.

Let's spice things up. How about 4 Novas (gotta love those rapid-fire
missiles), 3 Faith
Hammers (best tanks around in my opinion) and 2 Pyroclasts (for good
measure). And let's
throw in 8 Slaven Riders. Add up the bit fields:

"Bit 7"  (0000003000000000000000000000000000000000000) - Faith Hammer
"Bit 20" (0000000000000000000800000000000000000000000) - Slaven Rider
"Bit 37" (0000000000000000000000000000000000004000000) - Nova
"Bit 38" (0000000000000000000000000000000000000200000) - Pyroclast
"Bit 43" (0000000000000000000000000000000000000000001) - Base

so PVStart=0000003000000000000800000000000000004200001

Don't forget that base, you won't last long without it :).

--------- MMission -----------
You can also edit the MMission parts, which are the multiplayer
missions, but
I would not recommend it. Not having played online I don't know exactly
how this works,
but my guess is that if you edit these and join a game where it is still
in original form,
things will not go well with you...

If you are the server, it may or may not work... Like I said, I don't
know how 7th Legion
deals with this.

---------- BMission -----------
Don't forget BMission! This is EXACTLY the same as GMission, except
GMission=7th Legion
missions and BMission=Chosen missions. Got it? G=Good, B=Bad :-).

-=- Section 2: DEPEND.DAT -=-

This gets a little more complex, or at least cryptic... But not
to hard to figure out once you get used to it...

Just read the first line:
  bt_base=bt_power
Means:

  "To build a power plant, you need a base"
Look a little lower where it says:
  bt_power=bt_mine,bt_refinery,bt_barracks,bt_wall

Means:
  "To build a mine, refinery, barracks, or wall, you need a power plant"

What use is this file? Well, if you want (or need :)) to get some of
these things
sooner, try changing the first line to:

  bt_base=bt_power,bt_robot

Now you can build a robot hangar without spending 11500 credits to build
a barracks &
vehicle factory!

Here is a list of the names and their equivalents:
bt_base     - duh
bt_power    - Power Plant
bt_mine     - Mine (duh again)
bt_refinery - Refinery
bt_barracks - Barracks
bt_wall     - Wall
bt_radar    - Radar thingy
bt_tank     - Vehicle Factory
bt_gun      - Defense Gun
bt_hospital - Hospital
bt_randd    - High Tech Lab (I assume randd = research & development)
bt_repair   - Repair Bay
bt_robot    - Robot Hangar
bt_bmine    - Big Mine :)
bt_supergun - um... "Super Gun" (laser gun)
bt_naval    - Naval thingy
bt_air      - Air thingy
bt_power2   - More power plant
bt_advcomms - Advanced Communications
bt_chem     - Chemical plant
bt_silo     - Silo
bt_shield   - Shield thingy
bt_pad      - Pad thingy


NOTE: Unfortunately I don't have the registered version yet, so maybe
someone could fill
me in as to what some of the names are... I'm just guessing on those
last few...

-=- Section 3: BUILD.DAT & VDEPEND.DAT-=-
Now this is REALLY interesting... Take a look at the 5th line:

  bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

Hmmm... So you need a Robot Hangar to make these mechs, eh? Well, let's
try adding something..
After the second line, stick this in:

  bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

Now, we SHOULD be able to build some robots with barracks... Let's
try...

<few minutes later>
DANG IT! IT DOESN'T WORK! Well, I'll tell you why. It's in the
VDEPEND.DAT file.
Let's take a look at line 5:

  bt_robot=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

What the heck?!? It looks like just like BUILD.DAT! Well, I'll tell you
what's going on.
You see, just like DEPEND lists dependencies on structures, VDEPEND
lists dependecies
on units (or &quot;vehicles&quot;, hence the V). So, BUILD tells us we can 
build a robot with a barracks,
but NOT UNTIL we have built a robot hangar...

So, let's try something... Add the line we made earlier

  bt_barracks=vt_mech1,vt_mech1c,vt_lmech,vt_mmech,vt_spmech,vt_amech

into the VDEPEND.DAT file.
YES! It works! The moral of this story is, always make changes in BOTH
vdepend.dat &amp; build.dat.

Another (easier) way is to change every line in VDEPEND.DAT by changing
whatever
is on the left (bt_robot in our example) to bt_base. That way the only
restrictions are in
BUILD.BAT. You'll also notice you can build a whole lot more with a
barracks than you
thought... :).

You can get the list of bt_ things from above, but I'm not sure about
the vt_
items... Some of them are obvious (vt_medic), others you can guess
(vt_bazooka might be
mortar guy?), but others are completely arbitrary (vt_mech1c?!?). I
suppose just copy
whole lines, it doesn't matter much, just experiment. Do some of the
work yourself :).

-=- Section 4: GAMETEXT.TXT -=-

This is not really useful, but it's funny... This file has all the text
messages used in the
game, including the menus...

If you have a file called JIVTEXT.TXT, copy it over GAMETEXT.TXT (after
making a copy, of
course). Now all of the menus and text should be &quot;Jive talk&quot; - 
Try it out :).

Aside: All you C programmers out there should recognize the text as
printf() format,
this would be an easy way to crash the game (changing a %s to %d). Not
that it doesn't
crash enough already... :-&lt;


80 Days - Around The World Adventure

80 Days - Around The World Adventure

Sherlock Holmes: The Case Of The Silver Earring reference:
-----------------------------------------------------------

When you arrive in San Francisco and go to your second hotel, 
just at the right of the counter is a picture. Look carefully 
to see that it is a painting of Sherlock Holmes.



9 - the Last Resort

9 - the Last Resort

Cheat Codes:
------------
Begin a new game and at the entrance door, type the code 
120763-090665 Hold the CTRL key and click on OK. Push CTRL
and 0 and choose not save the game. Open one of you old 
savegame and from this point, you can use one of the 
following codes.

LOBBY
DRUM
HALL1
TAPESTRY
GARAGE
CHASM
DALI
ATTIC
CELLAR
VRROOM
JUNGLE

After you type a code push the ENTER key to transport you
to another area of the game.


911 - First Responders

911 - First Responders

Cheat Codes:
------------

Type "magic" during game play. The message "Cheat Activated" will
appear in the top left corner will confirm correct code entry. 
Enter one of the following codes to activate the cheat function.

Result                     Code 
-------------------------------
Win current mission     - [Ctrl] + [Shift] + [F7]
Lose current mission    - [Ctrl] + [Shift] + [F8]
All missions and medals - [Ctrl] + [Shift] + [F10]
100,000 credits         - [Ctrl] + [Shift] + [F11]



911 Fire & Rescue

911 Fire & Rescue

Cheat Codes:
-----------

At the Main Menu screen, press the tilde key (~) 
to open the console, then type:

Code                   Result 
-----------------------------
cheat notime         - Remove Timer.
cheat godmode        - God Mode. 
cheat unlockmissions - Unlock Missions.


5-a-side Football

5-a-side Football

Tips and Tricks:
----------------

Try to pass the ball around the goalie circle to move him from one side
of the goal to the other. This will open up the side for a quick shot.

Walk somewhere in the middle between two players. You will see that when you 
go to the right, one player will go a bit towards you, and when going to the 
left, the other player will come. Keep switching like this and none of them 
will come close enough to get the ball.

When on a breakaway, line yourself up just inside one of the goalposts. 
If you can't score the diagonal, you can hit it straight and it will go in
just inside the post.